Sunday, August 16, 2009

Download Available. and screens

This week saw stage two evolve into a working level. It is amazing how the level comes to life with a little lighting and proper construction.

First off an overhead look at stage two.



The design prinicle of this map was to have a larger common and shared middle area. In contrast the middle of stage 1 is divided into several smaller and distinct areas.



The carts start at the top of the small cliff face along the edges of the walls. They are pushed downhill until they meet in the center. This area needs alot of work. I added the trees in fairly late simply because I needed something in the middle to break up the openness of the space.



Each team base is built as a simple courtyard with accessory buildings lining the area. The buildings on the northern end are built into the rock walls. The extruded part of the building in the center of the screenshot provides for an excellent spot to place a sentry gun to defend the final control point of the stage in the foreground.



The building in the background is one of the major chokepoints that exists in the level.

If you have Team Fortress 2 and would like to play the level. You can get the download link here

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