Showing posts with label mapping. Show all posts
Showing posts with label mapping. Show all posts
Wednesday, July 22, 2009
Stage 1 Powerplay Screenshots
Finally I've uploaded some screenshots of the level at its current state of WIP. These are of the first stage.
Blu base backdoor over look area. Allows players to quick access to the control point from the middle area of the map. Although they will take fall damage when jumping down and are immediately exposed.
Middle Control Point Area. Both teams carts come down the white ramp in a race to reach the middle Control Point first. By reaching the CP first their teams cart will automatically roll down their respective steep hill and will have a 25% slower rollback speed.
Overall layout of Stage 1. Both teams cart starts at the top and work their way toward the middle control point. From there the cart paths cross and head toward their respective enemies base.
Labels:
mapping,
team fortress 2
Wednesday, June 10, 2009
Summer 3D Project
After doing some research into the matter, I have decided to make a entry into the http://tf2maps.net/ 3rd Annual Contest. I will be making a customized level of the "Payload Race" gametype featured in Team Fortress 2. Payload race consists of two teams each with bomb and the objective is to get the bomb to the control point before the other team does. The only official offering of this map features three rounds. The winner of each round recieves a minor advantage of the starting location of the cart. In my variation of this gametype I will attempt to improve on a already fun concept. My map is tentativly called "Powerplay."
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